Frequently asked questions

Ten quick answers. If we missed yours, the contact page has direct email addresses.

1. What platforms is TimTimber on?

TimTimber is a mobile game for iOS and Android phones and tablets. We have no PC or console plans right now. Portrait only.

2. How much does it cost?

Free to download and play. A small shop offers optional coin packs and a Gold Ax cosmetic, plus a one-time Remove Ads option. No paywalls on levels.

3. Can I play offline?

Yes. The full hundred-level campaign runs offline once the app is installed. Ads and the shop need a connection.

4. What is the age rating?

Thirteen and up. The game has cartoon slicing of logs and snakes. Nothing graphic, nothing political, no gambling.

5. What languages are supported?

English, Spanish, French, Portuguese, German and Italian at launch. More languages may follow based on where players show up.

6. Is there accessibility support?

The game is fully one-handed, thumb-only, portrait. No audio is required to play. We plan to add colorblind-friendly log skins and a low-motion setting in a future update.

7. What data do you collect?

Only anonymous gameplay analytics and crash reports, to fix bugs and tune difficulty. We do not ask for your name, email, contacts, photos, or location. See our privacy policy for the full list.

8. How do I contact the developer?

Email hello@timtimber.io for general questions, or press@timtimber.io for press. We read everything.

9. How is this different from Fruit Ninja?

Fruit Ninja is a fling-from-below classic. TimTimber falls from the top with gravity, adds snakes that punish a wrong swipe, runs a full hundred-level campaign with authored difficulty, and builds combos around stacked logs instead of tossed fruit. Different feel, different muscle memory.

10. When does it come out?

Coming soon to iOS and Android. No hard date yet. Sign up on the landing page to get one email the day it drops.

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FAQ · TimTimber